

You have to use coins to expand this, but why not just have space unlock with each new catalog? Earning coins isn’t rewarding, it’s just a byproduct of picking the next item in the catalog and burning it. Cash becomes an unnecessary restraint, especially since you’re already limited by the amount of items you can hold in your inventory at a time. Every item in the catalog costs coins, and to get coins you either kill the random bugs that wander into your fireplace or burn other items in the catalog. Burning loses a bit more of its flair due to Little Inferno’s contrived limitations. Thus the addition of puzzles only breathes momentary life into Little Inferno’s gameplay, like the quick flare of paper being tossed onto embers. The vast majority of them are too obvious and the ones that use clever word play and require experimentation are too few. This gives much-needed direction to Little Inferno, though not all the puzzles are created equally. Figuring out enough combos and burning every item in a catalog will then allow you to purchase the next catalog, unlocking more combos and so on. So for instance if the phrase says “Wooden Block Combo”, you look through your catalogs and purchase the various types of wooden blocks you’ve unlocked, set them in the fireplace and burn them to see if you’ve appeased Little Inferno’s designers. This basically requires you to read a short phrase and then look through your catalog to see which pair or set of items it describes. To unlock new catalogs brimming with precious objects to set aflame, you have to figure out which objects you need to burn together to satisfy preset criteria. This is where the combo system steps in to breathe new life into the flames. But like eating one slice of pie too many, each new item you toss into the always-hungry maw of fire yields diminishing returns the rush of destruction becomes pedestrian. Learning the ignition point of each item, seeing how some of them react to being burnt, even just watching the flames rise and fall before dying feels good. Once they arrive you burn them, watch as the fire realistically lights and eventually breaks each item into ashes that a draft sweeps up into the night.Įverything must burn.At first, setting things alight is enough. The only thing you can do is order a random assortment of items and watch as countdown timers tick down before the packages containing your items arrive. Your character’s life revolves around the fireplace he sits in front of. This mentality drives the gameplay of Little Inferno. It’s fun to see something change, to watch as it turns from order into ash. Just like our ancestors have done for millennium, it’s easy to sit before a flame and lose yourself in the way it dances across the surface of whatever it’s destroying. Updates for Italian coming soon.There’s still something entrancing, if not magical, about fire. * Play in English, Spanish, French, Dutch, German, or Brazilian Portuguese.
#Little inferno secrets free#
* Soundtrack available free on our website. * IAP Free - no spam, upselling, ads, of any sort. * 100% indie - made by 3 guys, no office, no publishers, no funding * From the creators of World of Goo and Henry Hatsworth in the Puzzling Adventure An adventure that takes place almost entirely in front of a fireplace - about looking up up up out of the chimney, and the cold world just on the other side of the wall. It's getting cold outside!īurn flaming logs, screaming robots, credit cards, batteries, exploding fish, unstable nuclear devices, and tiny galaxies. IGF Tech Excellence Finalist and WinnerĬongratulations on your new Little Inferno Entertainment Fireplace! Throw your toys into your fire, and play with them as they burn.

Included in the App Store 'Best Games of 2013' "A beautiful masterpiece", "inventive, moving and unrelentingly funny", "a deft statement on games and how we play them" - Little Inferno is an unordinary game, filled with surprise and wonder, and even better the less you know about it before playing!
